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Medieval kingdoms total war 1212 ad units
Medieval kingdoms total war 1212 ad units









  1. MEDIEVAL KINGDOMS TOTAL WAR 1212 AD UNITS MOD
  2. MEDIEVAL KINGDOMS TOTAL WAR 1212 AD UNITS MODS

Some people are working on unit implementation and balancing, whereas I'm doing the bulk of the campaign foundations, with support from finix in the 2D department. The finished product interests me far more than more refined custom battles.They're not worked on by the same members of the team.

medieval kingdoms total war 1212 ad units

My two cents, I'd rather you keep at the campaign instead of another pre-release. I'll add to this post as things progress. I do plan to do some more at some point but I don't know when at this time. What ever happened to the weekly videos you used to do?Ī. As a result the campaign work is unaffected by this plan. We have different members working on different things. Will that delay the campaign mode even further?Ī. If we decide on that it will be around April before ToB comes out.

MEDIEVAL KINGDOMS TOTAL WAR 1212 AD UNITS MOD

We are considering putting out an updated release that will also double as the trial run for the mod being workshop only. Good news is since CA adjusted the pack file limit we are finally able to upload all the pack files to the workshop directly for the first time! That will help everyone out immensely. I originally made a promise not to have yet another version without a campaign mode but if there's enough of a demand for something else even if there's no campaign mode then we will consider it. What about some kind of a release to tide us over?Ī. Once we go into alpha testing we'll try to give an estimate. We still don't have a solid answer at this time. Do you have any estimate on when the campaign mode will be ready?Ī. Diplomacy more reflective of the timeframe and that's just for the alpha! Basically our gameplay experience will be deeper. Our campaign mode for example will have custom building trees and faction traits. It's simply not the same as what we are doing. In terms of gameplay they are just like Attila or AoC.

MEDIEVAL KINGDOMS TOTAL WAR 1212 AD UNITS MODS

Those mods are ultimately glorified texture swaps. But what about other mods that have a campaign mode like 1295 or others?Ī. He took modded buildings and called them vanilla names, regardless of how functional it is. I've played sieges where the siege towers can't reach the wall or buildings are just bugged. Second despite how nice those screenshots look, 1220 AD is actually rather buggy with it's cities. He has permission to use our stuff for his mod but otherwise he does his own thing. First off we parted ways in terms of collaboration months ago. 1220 AD has a campaign mode and custom cities already? If it's such a lengthy thing to put together, how come that mod got it done much quicker? Don't you work with the guys from that?Ī. As of me typing this we've made a ton of progress and despite the relative lack of previews we are hard at work behind the scenes. Yes, we do have a campaign mode in the works. Yes we will have all of those in due time. Are there going to be custom cities, custom ships, trebuchets etc?Ī. The Almohads reflect this approach well for example. Also we tend to change the look to fit a later faction that was in the region. It's been tricky but in general we try and keep the equipment accurate to aforementioned tiers with plausible and grounded looks for what the faction would look like. How does that work for factions that didn't survive the 1200s like Toulouse or the Latin Empire?Ī. However in the interest of making mid and late game interesting we have 3 tiers and each tier represents a certain century. The starting year for the campaign mode is 1212 AD. I often see guys with plate armor and there's all this talk about "tiers." I thought this mod was set in 1212 AD?Ī. Obviously if someone makes a compelling argument we take it into consideration but it's still our call at the end of the day. Often times the more popular or biased perspective simply isn't grounded in fact.

medieval kingdoms total war 1212 ad units

We try to balance realism, accuracy and artistic license. We put a lot of research into our faction rosters.

medieval kingdoms total war 1212 ad units

How come _ faction doesn't have _ unit? Or has _ equipment?Ī. We hope this thread will lessen that a bit for modders and fans alike. There are many common questions we get as a team and many we have answered multiple times.











Medieval kingdoms total war 1212 ad units